Although many people view virtual reality as a
totally new phenomenon, it has its foundations in an
unrecognized history of immersive images. Indeed, the
search for illusionary visual space can be traced back
to antiquity. In this book, Oliver Grau shows how
virtual art fits into the art history of illusion and
immersion. He describes the metamorphosis of the
concepts of art and the image and relates those concepts
to interactive art, interface design, agents,
telepresence, and image evolution. Grau retells art
history as media history, helping us to understand the
phenomenon of virtual reality beyond the hype.Grau shows
how each epoch used the technical means available to
produce maximum illusion. He discusses frescoes such as
those in the Villa dei Misteri in Pompeii and the
gardens of the Villa Livia near Primaporta, Renaissance
and Baroque illusion spaces, and panoramas, which were
the most developed form of illusion achieved through
traditional methods of painting and the mass image
medium before film. Through a detailed analysis of
perhaps the most important German panorama, Anton von
Werner's 1883 The Battle of Sedan, Grau shows how
immersion produced emotional responses.He traces
immersive cinema through Cinerama, Sensorama, Expanded
Cinema, 3-D, Omnimax and IMAX, and the head mounted
display with its military origins. He also examines
those characteristics of virtual reality that
distinguish it from earlier forms of illusionary art.
His analysis draws on the work of contemporary artists
and groups ART+COM, Maurice Benayoun, Charlotte Davies,
Monika Fleischmann, Ken Goldberg, Agnes Hegedues,
Eduardo Kac, Knowbotic Research, Laurent Mignonneau,
Michael Naimark, Simon Penny, Daniela Plewe, Paul
Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and
Wolfgang Strauss. Grau offers not just a history of
illusionary space but also a theoretical framework for
analyzing its phenomenologies, functions, and strategies
throughout history and into the future. |
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