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Victory is an unique racing game with unprecedented car handling and user generated cars inspired from the different eras of racing. Victory proposes a thrilling racing experience through multiplayer events competition and get drivers involved in an addictive team career. You can be a ruthless driver pushing your car over the limits, a talented designer by creating unique user generated cars and a high skilled technical director by enhancing your car's performance and tackling advanced settings. Join the competition and get victorious by racing in Victory.
Steam Founder Deluxe Pack
The Deluxe Pack gives you more Gears Credits and three exclusive cars that you can use on ordinary tracks or in dedicated and reserved events that we'll launch during the Early Access period. This pack includes:
Victory is already a fully featured multiplayer online racing game that you can enjoy in multiple ways. Here's what you get right now by entering this Early Access. We're also working on some cool brand-new features, so be sure to check out the development roadmap down below. Racing cars in Victory can be User Generated: this gives the players an unprecedented level of freedom in choosing car blocks, parts, colors, decals and colorable shapes for their own customized car. We also created the Block System, where you can switch different body parts of your racing car to finally reach your favorite result. You can choose between gamepad, keyboard, steering wheel or even the mouse as the primary control method in Victory.
This gives the game great versatility and doesn't force you to always have the gamepad with you. We've worked hard to create the best keyboard controls available on the market for a racing game: an integrated artificial intelligence helps you steering, braking and throttling simulating analog controls when you're using a digital one like the keyboard. Realistic physics specifically tuned to give an unprecedented car handling and an addictive racing experience. We started with a top-notch car physics engine developed in collaboration with Stefano Casillo, the author of the acclaimed racing simulator, Assetto Corsa: we then added improved driving assistance systems so you can experience the game the way you want, enabling or disabling driving aids whenever you want. PvP competitions with multiple game modes and multiplayer events created live for inactive players. Events, championships, daily races, different game modes... Everything is created in real time based on the status of connected players: a central server checks who's online and what he's doing, then creates live events that pop up on your main screen. In Victory you can be active and choose what you want to do or just wait for the game to propose you new ways to race online and have fun.
Car attributes, car setups, different engines, tires, accessories and more: It’s your customized car! Each car in Victory is described by six different attributes: Weight, Aerodynamics, Traction, Grip, Brakes and Power. Like in a role playing game, you have to spend Performance Points in six different attributes to finally reach the perfect attributes combination for your driving style and racing conditions. You can have multiple cars in the game and customize them for different game modes or race tracks! Choose from different official teams and start your racing career. Each of the three car classes in the game has a dedicated World Championship where different racing teams are looking for the best driver: are you ready to put the pedal to the metal and wear the colors of your team on the track? Each team will offer you different racing cars and you will have to unlock multiplayer achievements to progress in the team career, unlock new cars and reach the top of the rankings.
We are an Independent Game Studio and we've already ran a long Beta period offering the game for free in order to build our first beta testers community. Thanks to Steam Early Access and your support, we have now the opportunity to take online racing to the next level making the game that we want and you want. Our ultimate goal is to create a sandbox racing game, where you can create your cars, tracks, championships, live events... giving the player the freedom to be a racer, a technical director, a car designer, a team manager, a constructor. It's up to you guys how far we can go. -
We are facing one of the major challenges of racing games: being able to create unlimited racetracks having both a proper functionality and a great visual impact. Our R&D team is working on a procedural an algorithm that randomly creates straight lines, chicanes, sharp turns, Esses, hairpins, etc. opening the way to structured weekly events based on always different tracks where players handle tires consumption, pit stops, weather conditions and limited car damages. A fully featured race track editor will be the next step, letting players to create endless and different race tracks to be shared in the game and on Steam Workshop as well. -
Victory is going to be fully integrated with Steamworks' features. We'll add support for Steam Achievements, integrating them with our own achievement system (already working in the game). We'll also add Steam Leaderboards and Friend system support, Along with that, we are leveraging our great car customization tool to create a Constructor Expansion with superior cars development capabilities to allow players to create and sell powerful and fancy cars in the game and also on Steam Workshop. -
Racing events are the juice of motor-sport games: we're designing an easy to use League Manager to allow players to create custom events by choosing car classes, regular or random generated race tracks, hotlap, qualify, practice, races and having a full set of rules and modifiers such as no collisions, handicap mode, last car standing, fixed PP, etc. All the events will be scheduled by a calendar and shared with Steam and Facebook friends. -
We are currently updating the textures, 3D models and shaders of all the car blocks, accessories and race tracks in the game. The results are amazing and will hugely improve the graphic quality of the game. What you see in the image below is not a high-poly 3D model like the ones used for loading/garage screens in other games, but it's the actual car model you will use on the tracks in Victory. We're trying to find the perfect balance between realism and performance. With the new shader models we bring both of them to the game: stickers and colorable shapes are better rendered, materials are more realistic and a better depth of field is a joy for the eyes. The updated engine will bring major improvements in terms of graphics and performance. We will be able to support more cars on the track during a race while the game will run smoother and faster. This big update takes a very long time to be completed, but fortunately we started it months ago; we're now at 80% so we expect it to be available soon. -
After the completion of the new graphics we'll proceed to eliminate every minor bug, memory leak and other annoyances still present in the game. Before proceeding to the final polishing, we need to complete every major feature, but rest assured that the final game at the end of the Steam Early Access period will be flawless. -
We want you to enjoy Victory both in multiplayer and in single player mode: We are developing various single player modes that will create a career you can enter whenever you want to race against AI drivers. -