In life, uncertainty surrounds us. Things that we
thought were good for us turn out to be bad for us (and
vice versa); people we thought we knew well behave in
mysterious ways; the stock market takes a nosedive.
Thanks to an inexplicable optimism, most of the time we
are fairly cheerful about it all. But we do devote much
effort to managing and ameliorating uncertainty. Is it
any wonder, then, asks Greg Costikyan, that we have
taken this aspect of our lives and transformed it
culturally, making a series of elaborate constructs that
subject us to uncertainty but in a fictive and
nonthreatening way? That is: we create games. In this
concise and entertaining book, Costikyan, an
award-winning game designer, argues that games require
uncertainty to hold our interest, and that the struggle
to master uncertainty is central to their appeal. Game
designers, he suggests, can harness the idea of
uncertainty to guide their work. Costikyan explores the
many sources of uncertainty in many sorts of games --
from Super Mario Bros. to Rock/Paper/Scissors, from
Monopoly to CityVille, from FPS Deathmatch play to
Chess. He describes types of uncertainty, including
performative uncertainty, analytic complexity, and
narrative anticipation. And he suggest ways that game
designers who want to craft novel game experiences can
use an understanding of game uncertainty in its many
forms to improve their designs.
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