Continue your quest in The Elder Scrolls Online for 60 Days with this game time card. GAME NOT INCLUDED. REQUIRES THE FULL VERSION OF THE ELDER SCROLLS ONLINE AND AN ACTIVE ACCOUNT TO PLAY. THE FIGHT FOR TAMRIEL BEGINS Set 1,000 years before the events in Skyrim, three Alliances have emerged, each struggling for supremacy. As these great powers battle one another for control of the Imperial City - and with it all of Tamriel - darker forces move to destroy the world. Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone. The choices you make will shape your destiny.
The key provided in the box will add 60 days of playtime into your The Elder Scrolls Online account, The Elder Scrolls Online Game is required to play - Game Not Included
The Elder Scrolls Online Game Description
The epic role playing action of the Elder Scrolls is opening up its largest ever canvas in The Elder Scrolls Online.
This is a Massively Multiplayer Online Role-Playing Game coming to PC, and allowing gamers to explore the world of the legendary Elder Scrolls with others for the very first time.
Set a thousand years before the events of the Elder Scrolls V: Skyrim, this is an entirely new chapter in the history of the Elder Scrolls, pitting three player factions against each other in open-world warfare.
It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom.
Four years ago, in 2E 578, an arcane explosion of energy in the Imperial City set off mystical aftershocks that swept across Nirn. Mages died or went mad. Supernatural abominations from the plane of Oblivion, the Daedra, appeared in greater numbers than ever before. The constellation of the Serpent grew so large that it dominated the night sky.
So began the grand scheme of Molag Bal, Daedric Prince of domination and enslavement. His Dark Anchors, vortexes of evil magic, weaken the barrier between worlds, threatening to merge Nirn and Oblivion into a single, nightmarish hellscape.
In the midst of this chaos, three alliances vie for control of the Imperial City and the White-Gold Tower. High Rock, Sentinel, and Orsinium stand as one, united under the rule of the High King in Wayrest, Valenwood and Elsweyr have forged an alliance with Summerset, and Black Marsh, Morrowind, and Skyrim have joined forces and form