The Curve by Nicholas Lovell is a
breakthrough business idea: Chris Anderson's The Long
Tail meets Seth Godin's Purple
Cow
The
Curve is a new way of doing business and of seeing
the world. For most of the last century, companies
strived to sell more and more products at uniform
prices. But the future of business is about variation:
tailoring products for customers of all stripes, and
letting your biggest fans spend as much as they like on
things they
value.
The
Curve shows us not to be afraid of giving some
things away for free. The internet helps you forge
direct relationships with a vast global audience, and
take them on a journey from freeloaders into superfans.
Value lies in how you make people feel, by building
communities, bespoke products and experiences. Small
numbers of high spenders are enough to fuel a profitable
business. In games, free is becoming the norm, but
some people now spend hundreds or thousands of dollars
playing a single game. You can already see the Curve
transforming areas like music, books and film, and it
will rapidly spread to the physical world as 3D printing
becomes reality. With stories drawn from artists,
toymakers, sports, food, manufacturing and more, The
Curve is nothing short of a business thinking
revolution. 'An astute and perceptive guide to the
new rules for making money in a radically disrupted
internet economy. This book deserves to be a hit' -David
Rowan, editor,
WIRED
Nicholas Lovell
is an author and consultant who helps companies embrace
the transformative power of the internet. His blog,
GAMESbrief, is read by those seeking to learn how
digital is transforming gaming - and how to apply that
knowledge to other industries. His clients have included
Firefly, nDreams and Square Enix (creators of Tomb
Raider), as well as Channel 4 and IPC Media. His
articles have appeared in TechCrunch, Wired, and
the Wall Street Journal. He lives in
London. @nicholaslovell www.nicholaslovell.com
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