Shortlisted for the 2008 Diana Jones Award. and
Finalist, 2007 Front Line Awards, given by Game
Developer Magazine. Games and other playable forms, from
interactive fictions to improvisational theater, involve
role playing and story--something played and something
told. In Second Person, game designers, authors,
artists, and scholars examine the different ways in
which these two elements work together in tabletop
role-playing games (RPGs), computer games, board games,
card games, electronic literature, political
simulations, locative media, massively multiplayer
games, and other forms that invite and structure play.
Second Person--so called because in these games and
playable media it is "you" who plays the roles, "you"
for whom the story is being told--first considers
tabletop games ranging from Dungeons & Dragons and
other RPGs with an explicit social component to Kim
Newman's Choose Your Own Adventure-style novel Life's
Lottery and its more traditional author-reader
interaction. Contributors then examine computer-based
playable structures that are designed for solo
interaction--for the singular "you"--including the
mainstream hit Prince of Persia: The Sands of Time and
the genre-defining independent production Facade.
Finally, contributors look at the intersection of the
social spaces of play and the real world, considering,
among other topics, the virtual communities of such
Massively Multiplayer Online Role Playing Games
(MMORPGs) as World of Warcraft and the political uses of
digital gaming and role-playing techniques (as in The
Howard Dean for Iowa Game, the first U.S. presidential
campaign game). In engaging essays that range in tone
from the informal to the technical, these writers offer
a variety of approaches for the examination of an
emerging field that includes works as diverse as George
R.R. Martin's Wild Cards series and the classic Infocom
game Planetfall. Second Person features three complete
tabletop role-playing games that demonstrate some of the
variations possible in the form: in John Tynes's
Puppetland, players take on the roles of puppets in a
land ruled by the villainous Punch; Greg Costikyan's
Bestial Acts imports the techniques of Bertolt Brecht's
theater of alienation into a dark role-playing
structure; and in James Wallis's The Extraordinary
Adventures of Baron Munchausen, the gameplay revolves
around spinning elaborate tales in the style of the
famous raconteur. Contributors: Ian Bogost, Rebecca
Borgstrom, Greg Costikyan, Chris Crawford, Paul Czege,
Jeremy Douglass, Bruno Faidutti, Nick Fortugno, Gonzalo
Frasca, Fox Harrell, Pat Harrigan, Keith Herber, Will
Hindmarch, Kenneth Hite, Adriene Jenik, Mark Keavney,
Eric Lang, Lev Manovich, Mark Marino, George R. R.
Martin, Michael Mateas, Jane McGonigal, Jordan Mechner,
Talan Memmott, Steve Meretzky, Erik Mona, Nick Montfort,
Torill Mortensen, Stuart Moulthrop, Kim Newman, Robert
Nideffer, Celia Pearce, Teri Rueb, Marie-Laure Ryan,
Joseph Scrimshaw, Lee Sheldon, Emily Short, Andrew
Stern, Helen Thorington, Sean Thorne, Jonathan Tweet,
John Tynes, Tim Uren, James Wallis, Jill Walker, Kevin
Whelan, Kevin Wilson, Adrianne Wortzel, Eric Zimmerman,
Robert Zubek
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