In Pro OpenGL ES for Android, you'll find out how to
harness the full power of OpenGL ES, and design your own
3D applications by building a fully-functional 3D solar
system model using Open GL ES! OpenGL has set the
standard for 3D computer graphics, and is an essential
aspect of Android development. This book offers
everything you need to know, from basic mathematical
concepts to advanced coding techniques. You'll learn by
building a fascinating 3D solar system simulator! After
introducing Open GL ES, Pro OpenGL ES for Android
explains the basics of 3D math and then orients you to
the native Android 3D libraries you'll be using in your
own 3D games and the solar system project you'll build
using this book. Through the solar system example
project, you'll learn how to incorporate a variety of
graphic and animation techniques into your applications.
You will also discover how the full spectrum of 3D
development that awaits, with topics such as lighting,
texture-mapping, modeling, shaders, blending modes, and
several more advanced concepts.By the time you finish
Pro OpenGL ES for Android, you'll have learned all the
skills you'll need to build your own incredible 3D
applications, based on one of the most powerful 3D
libraries available. What you'll learn * The basics of
3D mathematics, and how they are applied in the OpenGL
library * How to design and build your 3D worlds * To
create 2D interfaces within the 3D world * To develop
animation and 3D movement * How to implement 3D shading,
coloring, and texturing * The differences between OpenGL
and other 3D toolkits * To build a fully-functional 3D
solar system simulator using OpenGL ES Who this book is
for Experienced Android programmers who want to enter
the 3D world of OpenGL ES programming. Table of Contents
* Introduction to OpenGL ES and Our 3D Solar System
Project * Generating a Basic OpenGL Program * Getting
Past the 3D Math * Shading, Lighting and Colors *
Materials and Textures * Animation * Creating a User
Interface * Blending Modes, Buffer Objects, and Other
Cool Stuff * Latest Features of OpenGL ES * Ray Tracing,
Hidden Surfaces, and Other Advanced Topics Appendix A:
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