OpenGL(R) SuperBible, Fifth Edition is the definitive
programmer,s guide, tutorial, and reference for the
world,s leading 3D API for real-time computer graphics,
OpenGL 3.3. The best all-around introduction to OpenGL
for developers at all levels of experience, it clearly
explains both the API and essential associated
programming concepts. Readers will find up-to-date,
hands-on guidance on all facets of modern OpenGL
development, including transformations, texture mapping,
shaders, advanced buffers, geometry management, and much
more. Fully revised to reflect ARB,s latest official
specification (3.3), this edition also contains a new
start-to-finish tutorial on OpenGL for the iPhone, iPod
touch, and iPad. Coverage includes * A practical
introduction to the essentials of real-time 3D graphics
* Core OpenGL 3.3 techniques for rendering,
transformations, and texturing * Writing your own
shaders, with examples to get you started *
Cross-platform OpenGL: Windows (including Windows 7),
Mac OS X, GNU/Linux, UNIX, and embedded systems * OpenGL
programming for iPhone, iPod touch, and iPad:
step-by-step guidance and complete example programs *
Advanced buffer techniques, including full-definition
rendering with floating point buffers and textures *
Fragment operations: controlling the end of the graphics
pipeline * Advanced shader usage and geometry management
* A fully updated API reference, now based on the
official ARB (Core) OpenGL 3.3 manual pages * New bonus
materials and sample code on a companion Web site,
www.starstonesoftware.com/OpenGL Part of the OpenGL
Technical Library-The official knowledge resource for
OpenGL developers The OpenGL Technical Library provides
tutorial and reference books for OpenGL. The Library
enables programmers to gain a practical understanding of
OpenGL and shows them how to unlock its full potential.
Originally developed by SGI, the Library continues to
evolve under the auspices of the OpenGL Architecture
Review Board (ARB) Steering Group (now part of the
Khronos Group), an industry consortium responsible for
guiding the evolution of OpenGL and related
technologies. |
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