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NOWA KARTA GRAFICZNA AGP
ATI RADEON 9800 PRO 128MB DDR 1x D-SUB
1x DVI
TV-OUT
PowerColor |
RADEON 9800 PRO
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VPU (256-bit) |
R360
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Chip Architecture |
.15µ Process
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Transistors |
~110 Million
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Memory Architecture |
128-bit / up to 256MB of DDR I RAM (BGA)
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Pipeline Architecture |
8×1
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Bus Type |
AGP 4X, 8X
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Core Clock |
380 MHz
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Memory Clock |
300 MHz (600 MHz DDR)
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RAMDAC’s |
Dual 10-bit per channel 400 MHz DACs
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Memory Bandwidth |
9.6 GB / sec
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Pixel Fillrate |
3.0 GPixels / sec
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Texel Fillrate |
3.0 GTexels / sec
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The name “Platinum Edition” is a bit misleading here (As with Sapphire’s Atlantis 9800 Pro). Looking at the above chart, the card is based on the R360 ASIC with a PCB similar to that of a RADEON 9700 and RADEON 9500 Pro, however memory architecture is not what you would normally expect from the R360-based board. It sports a 128-bit interface combined with 600 MHz DDR RAM. That gives us only 9.6 GB of memory bandwidth a second. This isn’t much, considering 256-bit RADEON 9800 Pro clocked at 680 MHz DDR pushes roughly 22 GB of RAW bandwidth a second. Unlike Sapphire’s offering, PowerColor RADEON 9800 PE uses BGA memory chips which is a good thing.
- Eight parallel rendering pipelines
- Four parallel geometry engines
- 128-bit DDR memory interface
- AGP 8X support
- SMARTSHADER 2.1
- Full support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware
- 2.0 Vertex Shaders support vertex programs up to 65,280 instructions with flow control
- 2.0 Pixel Shaders support up to 16 textures per rendering pass
- New F-buffer technology supports pixel shader programs with unlimited instructions
- 128-bit, 64-bit & 32-bit per pixel floating point color formats
- Multiple Render Target (MRT) support
- Shadow volume rendering acceleration
- Complete feature set also supported in OpenGL® via extensions
- SMOOTHVISION 2.1
- 2x/4x/6x full scene anti-aliasing modes
- Adaptive algorithm with programmable sample patterns
- 2x/4x/8x/16x anisotropic filtering modes
- Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options
- HYPER Z III+
- 3-level Hierarchical Z-Buffer with early Z test
- Lossless Z-Buffer compression (up to 24:1)
- Fast Z-Buffer Clear
- Z cache optimized for real-time shadow rendering
- TRUFORM 2.0
- 2nd generation N-Patch higher order surface support
- Discrete and continuous tessellation levels per polygon
- Displacement mapping
- VIDEOSHADER
- Seamless integration of pixel shaders with video
- FULLSTREAM video de-blocking technology
- Noise removal filtering for captured video
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