Computer graphics (or CG) has changed the way we
experience the art of moving images. Computer graphics
is the difference between Steamboat Willie and Buzz
Lightyear, between ping pong and PONG. It began in 1963
when an MIT graduate student named Ivan Sutherland
created the first true computer animation program.
Instead of presenting a series of numbers, Sutherland's
Sketchpad program drew lines that created recognizable
images. Sutherland noted: "Since motion can be put into
Sketchpad drawings, it might be exciting to try making
cartoons." This book, the first full-length history of
CG, shows us how Sutherland's seemingly offhand idea
grew into a multibillion dollar industry. In Moving
Innovation, Tom Sito -- himself an animator and industry
insider for more than thirty years -- describes the
evolution of CG. The history of traditional cinema
technology is a fairly straight path from Lumiere to
MGM. Writing the history of CG, Sito maps simultaneous
accomplishments in multiple locales -- academia, the
military-industrial complex, movie special effects,
video games, experimental film, corporate research, and
commercial animation. His story features a memorable
cast of characters -- math nerds, avant-garde artists,
cold warriors, hippies, video game enthusiasts, and
studio executives: disparate types united by a common
vision. Computer animation did not begin just with
Pixar; Sito shows us how fifty years of work by this
motley crew made movies like Toy Story and Avatar
possible.
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