Follow the adventures of Evan and his
archeologist uncle as they explore for treasure from an
ancient kingdom. Help them succeed by building a series
of five robots using LEGO’s popular MINDSTORMS NXT 2.0
robotics kit. Without your robots, Evan and his uncle
are doomed to failure and in grave danger. Your robots
are the key to their success in unlocking the secret of
The King’s Treasure!
In this sequel to the
immensely popular book,
LEGO MINDSTORMS NXT: The
Mayan Adventure, you get both an engaging story and
a personal tutorial on robotics programming. You’ll
learn about the motors and sensors in your NXT 2.0 kit.
You’ll learn to constructively brainstorm solutions to
problems. And you’ll follow clear, photo-illustrated
instructions that help you build, test, and operate a
series of five robots corresponding to the five
challenges Evan and his uncle must overcome in their
search for lost treasure.
- Provides an excellent series of parent/child
projects
- Builds creative and problem-solving skills
- Lays a foundation for success and fun with LEGO
MINDSTORMS NXT 2.0
What you’ll learn
- Build working robots using the LEGO MINDSTORMS NXT
2.0 kit
- Constructively brainstorm solutions to challenging
problems
- Troubleshoot when your robots do not work as you
expect
- Design with a repeatable method, not randomly
- Document your designs using the Design Journal
Worksheet
- Program your robots using the NXT-G graphical
programming language
Who this book is for
LEGO MINDSTORMS NXT
2.0: The King’s Treasure is written for children
ages 10 and up who want to learn to design, build, and
operate robots using LEGO’s immensely popular MINDSTORMS
NXT 2.0 robotics kit. The book leads readers through a
series of five projects centered on an engaging story
line. It can be read by kids alone, or it can provide
the spark for a wonderful series of parent/child
activities. Teachers and FIRST LEGO League leaders can
use the book teach NXT 2.0 programming, and will find
complete instructions for building five sample robots
and creating five programs.
Table of Contents
- Turns and Tricks
- Mazerunner—Planning and Design
- MazeBot—Build It
- MazeRunner—Program It
- Swing and Switch
- RopeSwinger—Design and Planning
- RopeSwinger—Build It
- RopeSwinger—Program It
- Hook and Pull
- RingTosser—Design and Planning
- RingTosser—Build It
- RingTosser—Program It
- Rock and Roll
- RampRider—Design and Planning
- RampRider—Build It
- RampRider—Program It
- Grab and Release
- ZipLiner—Design and Planning
- ZipLiner—Build It
- ZipLiner—Program It
- Treasure and Discovery