So how do you build an application for the
iPhone and iPad? Don’t you need to spend years learning
complicated programming languages? What about
Objective-C and Cocoa touch? The answer is that you
don’t need to know any of those things! Anybody can
start building simple apps for the iPhone and iPad, and
this book will show you how.
This update of an
Apress bestseller walks you through creating your first
app, using plain English and practical examples using
the iOS 6 software development platform and more.
It cuts through the fog of jargon and misinformation
that surrounds iPhone and iPad app development, and
gives you simple, step-by-step instructions to get you
started.
- Teaches iPhone and iPad apps development in
language anyone can understand
- Provides simple, step-by-step examples that make
learning easy, using iOS 6
- Offers bonus videos from the author that enable
you to follow along—it’s like your own private
classroom
The iPhone is the hottest gadget
of our generation, and much of its success has been
fueled by the App Store, Apple’s online marketplace for
iPhone apps. Over 1 billion apps were downloaded during
the nine months following the launch of the App Store,
ranging from the simplest games to the most complex
business apps. Everyone has an idea for the next
bestselling iPhone app—that’s why you’re reading this
now! And with the popularity of the iPad, this demand
will just continue to grow.
What you’ll learn
- Get both yourself and your computer set up for
iPhone and iPad application development
- Start by making small changes to existing
applications to build your knowledge and experience
before creating your own applications
- Follow steps in plain English to build simple apps
and get them working immediately
- Style your application so that it looks good and
users can easily navigate through it
- Make use of the iPhone’s touch screen and
accelerometer
- Use shortcuts and cheat sheets to create apps the
easy way
Who this book is for
If you have a great
idea for an iPhone or iPad app, but have never
programmed before, then this book is for you. You don’t
need to have any previous computer programming skills—as
long as you have a desire to learn, and you know which
end of the mouse is which, you’ll be fine.
Table of Contents
- Before We Get Started
- Blast-Off!
- Keep on Truckin
- Buttons and Labels with Multiple Graphics
- Touches
- Switches
- Storyboards
- Intro to MapKits
- MapKit
- iCLOUD