What does it take to build an iPhone app with
stunning 3D graphics? This book will show you how to
apply OpenGL graphics programming techniques to any
device running the iPhone OS -- including the iPad and
iPod Touch -- with no iPhone development or 3D graphics
experience required. iPhone 3D Programming provides
clear step-by-step instructions, as well as lots of
practical advice, for using the iPhone SDK and OpenGL.
You'll build several graphics programs -- progressing
from simple to more complex examples -- that focus on
lighting, textures, blending, augmented reality,
optimization for performance and speed, and much more.
All you need to get started is a solid understanding of
C++ and a great idea for an app. * Learn fundamental
graphics concepts, including transformation matrices,
quaternions, and more * Get set up for iPhone
development with the Xcode environment * Become familiar
with versions 1.1 and 2.0 of the OpenGL ES API, and
learn to use vertex buffer objects, lighting, texturing,
and shaders * Use the iPhone's touch screen, compass,
and accelerometer to build interactivity into graphics
applications * Build iPhone graphics applications such
as a 3D wireframe viewer, a simple augmented reality
application, a spring system simulation, and more This
book received valuable community input through
O'Reilly's Open Feedback Publishing System (OFPS).Learn
more at http://labs.oreilly.com/ofps.html. |
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