GeforceFX 5200 Chipset Features
CineFX Shading Architecture • Support for DX 9.0 Pixel/Vertex Shader 2.0+. • Very long pixel programs up to 1024 instructions. • Very long vertex programs with up to 256 static instructions and up to 65536 instructions executed before termination. • Looping and subroutines with up to 256 loops per vertex program. • Subroutines in shader programs. • Dynamic flow control. • Conditional write masking. • Conditional execution. • Procedural shading. • Full instruction set for vertex and pixel programs. • Z-correct bump-mapping. • Hardware-accelerated shadow effects with shadow buffers. • Two-sided stencil. • Programmable matrix palette skinning. • Keyframe animation. • Custom lens effects: fish eye, wide angle, fresnel effects, water refraction.
High-Performance, High-Precision, 3D Rendering Engine • 4 pixels per clock rendering engine. • 128-bit, studio-quality floating point precision through the entire graphics pipeline. • Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering modes. • Up to 16 textures per pass. • Support for sRGB texture format for gamma textures. • DirectX and S3TC texture compression.
High-Performance 2D Rendering Engine • Optimized for 32-, 24-, 16-, 15- and 8-bpp modes. • True-color, 64x64 hardware cursor with alpha. • Multi-buffering (double, triple or quad) for smooth animation and video playback.
Advanced Display Pipeline with Full nView Capabilities • Dual, 400MHz RAMDACs for display resolutions up to and including [zasłonięte]@85Hz. • Integrated NTSC/PAL TV encoder support resolutions up to 1024x768 without the need for panning with built-in Macrovisioncopy protection. • Video Mixing Renderer (VMR) supports multiple video windows with full quality and features in each window.
Digital Vibrance control (DVC) 3.0 • DVC color controls. • DVC image sharpening controls.
Operation Systems and API support
• Windows® XP / 2000 • Complete DirectX support, including DirectX 9.0 and lower. • Full OpenGL 1.4 and lower.
Compatibility • NVIDIA Unified Driver Architecture (UDA) • Fully compliant professional OpenGL 1.4 API with NVIDIA extensions, on all Windows operating systems. • WHQL-certified for Windows® XP, Windows® 2000.
Performance • Memory Bandwidth: 10.4GB/sec. • Fill Rate: 1.3 billion texels/sec. • Vertices per Second: 81 million
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