Take your business to the next level FOR THE WIN.
Millions flock to their computers, consoles, mobile
phones, tablets, and social networks each day to play
World of Warcraft, Farmville, Scrabble, and countless
other games, generating billions in sales each year. The
careful and skillful construction of these games is
built on decades of research into human motivation and
psychology: A well-designed game goes right to the
motivational heart of the human psyche. For the Win,
authors Kevin Werbach and Dan Hunter argue persuasively
that gamemakers need not be the only ones benefiting
from game design. Werbach and Hunter are lawyers and
World of Warcraft players who created the world's first
course on gamification at the Wharton School. In their
book, they reveal how game thinking - addressing
problems like a game designer - can motivate employees
and customers and create engaging experiences that can
transform your business. For the Win reveals how a wide
range of companies are successfully using game thinking.
It also offers an explanation of when gamifying makes
the most sense and a 6-step framework for using games
for marketing, productivity enhancement, innovation,
employee motivation, customer engagement, and more. In
this illuminating guide, Werbach and Hunter reveal how
game thinking can yield winning solutions to real-world
business problems. Let the games begin!
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