PROCESSOR (Socket: mPGA479M) Click here for Motherboard vs CPU Table • Intel
® Pentium
® M and Celeron
® M Processor
– 400MHz system data bus
– Supports 64-bit host data bus and 32-bit addressing
Click here for Intel® CPU Reference Table CHIPSET • Intel
® 855GME chipset
– Intel
® 855GME Graphics Memory Controller Hub
(GMCH)
– Intel
® 82801DB I/O Controller Hub (ICH4)
SYSTEM MEMORY • Two 184-pin DDR SDRAM DIMM sockets
• 2.5V unbuffered PC1600 (DDR200), PC2100 (DDR266), or
PC2700 (DDR333) DDR SDRAM DIMM with ECC support
• Supports 128Mbit, 256Mbit, and 512Mbit technologies providing
• maximum capacity of 1GB with x16 devices and up
• to 2GB with high density 512Mbit technology.
BIOS • Award BIOS, Windows
® 98SE/2000/ME/XP
Plug and Play compatible
• Supports SCSI sequential boot-up
• Supports DMI 2.0 function
• 4Mbit flash memory
ENERGY EFFICIENT DESIGN • Supports ACPI specification and OS Directed Power Management
• Supports ACPI STR (Suspend to RAM) function
• Wake-On-Events include:
– Wake-On-PS/2 Keyboard/Mouse
– Wake-On-USB Keyboard
– Wake-On-LAN
– Wake-On-Ring
– RTC timer to power-on the system
• System power management supported
• CPU stopped clock control
• Hardware supports SMI green mode
• Microsoft
®/Intel
® APM 1.2 compliant
• Soft Power supported - ACPI v1.0a specification
• AC power failure recovery
ONBOARD GRAPHICS FEATURES • Up to 64MB of dynamic video memory allocation
• Display core frequency at 133/200/250 MHz
• Render core frequency at 100/133/166/200/
250MHz
• Intel
® Dual-Frequency Graphics Technology
• 2D Graphics engine
– Optimized 128-bit BLT engine
– 32-bit alpha blended cursor
– 8-bit, 16-bit, and 32-bit color
• 3D Graphics engine
– Enhanced Hardware Binning instruction set
– Bi-Cubic Filtering
– Linear Gamma Blending for Video Mixer
Rendering (VMR)
– Video Mixer Rendering (VMR)
– 3D setup and render engine
– DirectX and OpenGL pixelization rules
– 266-MegaTexel/s peak performance
– 16-bit and 24-bit Z-buffering; 16-bit and 24-bit
W-buffering
– Optimal 3D resolution
– Double and triple render buffer
• Graphics Power Management
– Dynamic Frequency Switching
– Memory Self-Refresh During C3
– Intel
® Display Power Saving Technology