Beginning WebGL for HTML5 gets you
rapidly up to speed with WebGL, a powerful new graphics
language within the browser. You'll render realistic
scenes with advanced lighting models, shadows, blending
and textures. You'll also use mathematics to model
fractals and particle systems. Going beyond that,
Beginning WebGL for HTML5 presents advanced
vertex and fragment shader usage for creating stunning,
top-end results.
You'll benefit from using
modern frameworks to rapidly develop complex scenes, and
make use of many tools to help improve rendering
performance and debugging.
Beginning WebGL for HTML5
builds your critical WebGL development skills while
being enjoyable at each step of the way.
- Quickly get up to speed with WebGL
- Render realistic scenes
- Work faster with frameworks
- Improve rendering performance
What you’ll learn
- A scene setup and rendering refresher
- Advanced GLSL usages
- Rendering realistic scenes with lighting,
blending, reflections, shadows and more
- The current state of WebGL mobile support
- Performance optimizations
- Enhancing productivity by using existing
frameworks and loading models
Who this book is
for
Beginning WebGL for
HTML5 is for the graphics enthusiast who is ready
to bring their skillset to the next level and create
more realistic, beautiful scenes.
Beginning
WebGL for HTML5 is a great choice for someone with
existing OpenGL or Canvas 2D knowledge wanting to
transition to WebGL. It is an excellent choice for those
wanting to have high performance graphics coded in
minimal time.
Table of Contents
- Setting The Scene
- Shaders 101
- Textures and Lighting
- Increasing Realism
- Physics
- Fractals, Height Maps, and Particle Systems
- Three.js Framework
- Productivity Tools
- Debugging and Performance
- Effects, Tips and Tricks
- Afterword: The Future of WebGL
- Appendix A: Essential HTML5 and JavaScript
- Appendix B: Graphics Refresher
- Appendix C: WebGL Spec. Odds and Ends
- Appendix D: Additional Resources