The Ahriman are the dark twins of the maidens of light. The most powerful known dark elementals. With their unique powers, they are virtually unstoppable. The lords of Darkness have once again set their sites on Gaia.
This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.
Ahriman, Lord of Darkness - Dark
Summon, Warrior/Mystic
Lv 40 version
5atk, 5dmg, 9def, 1arm, 17LP, 11Res, 8/12, 3/4 AP
Cost to summon 2, Atman 60, Bind 1, Stability 8, Shock +1
Immunity: Blind
Soul Disruption: If Ahriman deals 5 or more damage with a hand to hand attack, the target suffers Seal Lv. 2 Effect 15. Damage resistance characters are immune to this innate skill.
Darkness Claws: Ahriman's attacks ignore the Shield and Protection states on enemies.
1AP - Darkness - Blind Lv 1 Effect 15 (once per turn)
2AP - Doom - All enemy units within Ahriman's Control Zone suffer -1 atk and -1 def until the end of the turn, Effect 16.
3AP - Catastrophic Darkness - Ranged attack (16 inches), +2dmg - On a hit also affects all units within 3 inches of target.
3AP - Dark Ender - +1atk and may target anyone within 2 inches even though they may not be in base to base contact.
Lv 50 version differences
6atk, Bind 2, Soul Disruption increases to Effect 16