Thanks to the omnipresence of computers, cell phones,
gaming systems, and the internet, a broad audience has
traded its past reservations against technology for an
almost insatiable curiosity for all things technical.
Against this background, unprecedented new tools and
possibilities are opening up for the world of design. In
addition to sketchbooks and computers, young designers
are increasingly using programming languages, soldering
irons, sensors, and microprocessors as well as 3D
milling or rapid prototyping machines in their work. The
innovative use of powerful hardware and software has
become affordable and, most of all, much easier to use.
Today, the sky is the limit when it comes to ideas for
experimental media, unconventional interfaces, and
interactive spatial experiences. A Touch of Code shows
how information becomes experience. The book examines
how surprising personal experiences are created where
virtual realms meet the real world and where dataflow
confronts the human senses. It presents an international
spectrum of interdisciplinary projects at the
intersection of laboratory, trade show, and urban space
that play with the new frontiers of perception,
interaction, and staging created by current technology.
These include brand and product presentations as well as
thematic exhibits, architecture, art, and design. The
comprehensive spectrum of innovative spatial and
interactive work in A Touch of Code reveals how
technology is fundamentally changing and expanding
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