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Silverlight 3 Programmer's Reference

19-01-2012, 14:36
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Silverlight 3 Programmer's Reference

ISBN: 978-0[zasłonięte]470-380-1
Paperback
608 pages
July 2009
 
This valuable reference—in full color—explains the major new release of Silverlight 3 which is dramatically improved over previous versions and makes the development of powerful Rich Interactive Applications (RIAs) achievable for everyone. Packed with examples and written by a highly-seasoned team of developers and designers, this book guides you through the languages, tools, and techniques that are used to build applications on the Silverlight 3 platform (Build 40522). Each chapter provides a mini-tutorial on the respective topic, and the examples serve to both educate and inspire you. The information in this book is structured to help prepare you for the real-world challenges you may face when building applications on the Silverlight platform. By the end of the book, you’ll have gained a thorough understanding of how Silverlight applications are architected, developed, and designed.

This book covers:

· XAML basics

· Silverlight 3 Tools for Visual Studio 2008, Expression Blend 3 and Silverlight Runtime and SDK

Transforming text with render transforms

· Using graphics, visuals and adding media for a richer user experience

· Building application, making it come alive and responding to user activity

· Setting up a control project and using a custom control in an application

Introduction.

Part 1: Getting Started.

Chapter 1: Introduction to Silverlight.

Chapter 2: XAML Basics.

Chapter 3: Silverlight Architectural Tour.

Chapter 4: Silverlight Developer Toolbox.

Part 2: Using Silverlight 3 Essentials.

Chapter 5: Controls.

Chapter 6: Silverlight Text.

Chapter 7: Layout.

Chapter 8: Styling Your App and Dealing with Resources.

Chapter 9: Using Graphics and Visuals.

Chapter 10: Making It Richer with Media.

Chapter 11: Using the Services.

Part 3: Building Applications.

Chapter 12: Silverlight, the Browser, and the Server.

Chapter 13: First Things First: Handling Cross-Cutting Concerns.

Chapter 14: Dealing with Data.

Chapter 15: Designing and Styling the User Interface.

Chapter 16: Making the Application Come Alive.

Chapter 17: Creating Custom Controls.

Appendices.

Appendix A: Silverlight Base Class Libraries Reference.

Appendix B: System.Windows Reference.

Appendix C: System.Windows.Media Reference.

Appendix D: System.Windows.Shapes Reference.

Appendix E: Additional Resources.

Index.

Silverlight 3 Programmer's Reference


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