SummaryArduino in Action is a
hands-on guide to prototyping and building electronics
using the Arduino platform. Suitable for both beginners
and advanced users, this easy-to-follow book begins with
the basics and then systematically guides you through
projects ranging from your first blinking LED through
connecting Arduino to devices like game controllers or
your iPhone.
About the TechnologyArduino
is an open source do-it-yourself electronics platform
that supports a mind-boggling collection of sensors and
actuators you can use to build anything you can imagine.
Even if you've never attempted a hardware project, this
easy-to-follow book will guide you from your first
blinking LED through connecting Arduino to your
iPhone.
About this BookArduino in
Action is a hands-on guide to prototyping and
building DIY electronics. You'll start with the
basics—unpacking your board and using a simple program
to make something happen. Then, you'l attempt
progressively more complex projects as you connect
Arduino to motors, LCD displays, Wi-Fi, GPS, and
Bluetooth. You'll explore input/output sensors,
including ultrasound, infrared, and light, and then use
them for tasks like robotic obstacle
avoidance.
Arduino programs look a lot like C or C++,
so some programming skill is helpful.
What's
Inside
- Getting started with Arduino—no experience
required!
- Writing programs for Arduino
- Sensing and responding to events
- Robots, flying vehicles, Twitter machines, LCD
displays, and more!
Purchase of the print
book includes a free eBook in PDF, Kindle, and ePub
formats from Manning Publications.
About the
Authors Martin Evans is a professional
developer, a lifelong electronics enthusiast, and the
creator of an Arduino-based underwater ROV.
Joshua
Noble is an author and creative technologist who
works with smart spaces.
Jordan Hochenbaum uses
Arduino to explore musical expression and creative
interaction.
Table of Contents
Part 1 Getting started
- Chapter 1 Hello Arduino
- Chapter 2 Digital input and output
- Chapter 3 Simple projects: input and output
Part 2 Putting Arduino to work
- Chapter 4 Extending Arduino
- Chapter 5 Arduino in motion
- Chapter 6 Object detection
- Chapter 7 LCD displays
- Chapter 8 Communications
- Chapter 9 Game on
- Chapter 10 Integrating the Arduino with iOS
- Chapter 11 Making wearables
- Chapter 12 Adding shields
- Chapter 13 Software
integration